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Mindustry plastanium conveyor
Mindustry plastanium conveyor





  1. #MINDUSTRY PLASTANIUM CONVEYOR FULL#
  2. #MINDUSTRY PLASTANIUM CONVEYOR CODE#

If we could split plastanium conveyors like this, it would make them suck much less, and this funky monkey business with wacko new unloading rules not needed.

#MINDUSTRY PLASTANIUM CONVEYOR CODE#

Of course a router/overflow/sorter with a roomba inside shouldn’t be able to output to anything other than another router/overflow/sorter, or a plastanium conveyor, that way the code is simpler, and plastanium conveyors are still not a direct upgrade. Instead the routers/overflow/sorter should just take the whole roomba, and happily plop it on another plastanium conveyor, just as it was, with no funky delay. Honestly, plastanium conveyors should not break up packaged roombas when interacting with routers/overflow/sorter (maybe junctions too?). It makes everything a bulky mess, except dumping to the core. To try and fix it, they did this silliness with unloading. This shoots the 40 items/sec straight in the foot, and leaves you with roughly 15/sec. when unloading to conveyors/junctions/over(and under)flow/sorters(and inverted) it, for some godawful reason does it one at a time. The trouble with plastanium conveyors is that unloading resources from them all around sucks.

#MINDUSTRY PLASTANIUM CONVEYOR FULL#

If you have the plastanium junction unlocked, and cross between a plastanium conveyor with another plastanium. Produce 1 full titanium conveyor of plastanium (10/sec)Under override dome produce almost full plastanium conveyor of plastanium (30/sec)Requires:2 thermal pump2 conveyor of titanium. It will only interact with plastanium conveyors, when entering and exiting the junction. The roomba union supports these new work ethics since it lessens the strain on their rotational bearings 📜 A plastanium junction will have directional storage per side that can only hold 1 stack of items (regardless of size) from plastanium conveyors. sideloading at the back isn't causing any distress so that can perfectly stay the same for now:.unloading on just a side leaves for a weird feeling of it not being centered or making sense:.Conveyors take inputs from three sides (With exceptions) and moves them in its direction at a set speed. blending calculation suffers due to the side being in a quantum entangled state: Conveyors are blocks that transport items in Mindustry.they can hitchhike a conveyor going the other way (e.g.using side unloading only makes sense in setups like these, but then often its split with routers:.

mindustry plastanium conveyor mindustry plastanium conveyor

  • when having a mix of conveyor types going to the same block items can bleed into other lanes:.
  • This suggestion is just to get some community votes, fully prepared to make a pr (or not) based on the response. Mindustry Schematics (Unofficial) of 35, Showing 0-20 of 694 orange Silicon orange Phase Fabric. The unloading dock tile just seems to cause more harm than good, and threading to much on bridge territory. I have spend a few days observing plastanium conveyors being used in the wild, and would like to make an adjustment. Mindustry V6 plastanium conveyor belt tips and tricksSubscribe or your core blows upShorts mindustry strategygame towerdefence basebuilding sandbox. Tldr i am proposing to remove side unloading since it just looks and feels wrong, examples below:







    Mindustry plastanium conveyor